Posted by Kyle on Dec 28, 2011 in
Answers for Stack Exchange
Version 1.1 has hit the app store. Here are the enhancements:
New Search Method:
Similar – allows for not exactly matching search results (located where the “all” search scope used to be)
Answered / “all results” filtering for all search types (This no longer requires another internet call). This can be toggled via a button above the keyboard when it is shown.
interface improvements:
-Moved site selector out of the search box and into a bar above the keyboard.
-fixed a bug that locked images at 100 pixels wide.
iPad interface improvements:
-Profile view no longer compresses the question / web view
-serveral minor UI tweaks

Posted by Kyle on Dec 15, 2011 in
Answers for Stack Exchange
This third-party app gives you a quick, searchable interface for the Stack Exchange network of sites that you can always carry around with you. Search for phrases that appear in the question title or by tag across all of the Stack Exchange sites which range in topic from programming questions, photography, and travel.

Posted by Kyle on Oct 28, 2011 in
ScoreMo
ScoreMo 1.4.0 is now released. New features include:
-Added the ability to finish games later and reload games in progress.
-Internal changes for future iCloud support.
**Note: If you have a game currently in progress you will lose that data when updating.**
There is a minor display bug in iOS 5 on the New Game tab where there is extra spacing between the sections. A point release for this issue will be submitted today after I have had time to make sure the fix doesn’t break support for older versions of iOS.

The plan for the next major version of the app is to add iCloud support to allow syncing of configurations between devices and laying the foundation for a future iPad interface.
Posted by Kyle on Apr 29, 2011 in
ScoreMo Lite
Context
For those of you who don’t know what ScoreMo is, it is a Score keeping app designed with card/board gamer’s in mind. It was my first iphone app that I started as a 2010 fourth of July weekend project. The goal was to code and submit an app to apple shortly after paying my developer fees to ensure I would keep up with app development (it worked).
The app had humble beginnings as a stock UI, 2 tab/ 1 configuration scoring system but has evolved to a CoreData powered app with multiple game configurations and a customized UI. Back in August of last year I added a free version since sales were a little slower than I wanted them to be.
After reading Marco Arment’s Instipaper Free takedown post today, I went back and took stock of the current lite version of ScoreMo. After a lot of reflection, I have come to the conclusion that I should take the app off the app store for now.
The Situation
The lite version of ScoreMo has not been updated since it’s initial release while the main app has received 2 major updates. This really leaves ScoreMo Lite as a bad impression of what the paid app has to offer. ScoreMo Lite has about 75% of the features of the full app but is missing a few features that I consider critical for the app to be truly useful for the problem it is trying to solve. For me this leaves the lite app (in it’s current state) to be a negative reflection of the paid app which is a much more polished product.
So Why Not Update It?
As a green developer I had decided to make separate projects for both the paid/free versions of the app where I should have just made a new build target or branch for the lite version. Adding a new target or branching would have allowed me to simply update both versions at the same time. Since I never bothered keeping the app release synced at this point the codebases are very different and bringing the app up to date would be more work that I would ever see a return on.
I don’t like ads
Actually, I hate ads. While iAds are less intrusive and more interesting than other ads on the platform, I still find that whenever there is an app with ads I will purchase the paid version or the in-app perchance to remove them. I am hoping to appeal to users with similar sensibilities as I have. This leaves me stuck in a situation where I can’t offer the removal of ads since the paid and free versions of the app are so fragmented in the code base as explained above. It also is not an option to make the main app free with this feature since I do not want to double charge my current customers. The inclusion of ads themselves also has been a limiting factor for the UI design has my options to make full use of the scoring screen. Dropping ScoreMo Lite allows me to reclaim the whole scoring screen again.
Also, The monetization of ads doesn’t work for the app. Since an internet connection is required to pull an ad but not to use the ScoreMo Lite itself, it is very easy to circumvent the incentive for me to offer a free app for users. While a big part of my motivation for offering a free app was to get the app into users hands and not money, I have recently come to the conclusion that if I ever want to be able to make it as a full-time independent software vendor in the future I need practice making money in order to reach that goal.
All Quiet on the Western Front
Since my apps are just a hobby at this point, a big part of the reward is getting positive feedback and user input on features. ScoreMo lite has been downloaded about 300 times with no feedback or reviews and no confirmed upsells (though I have speculated there might be a few) so dropping the product will relieve quite a few mental blocks it has put on development of the paid app.
In Closing
The free app was a good experiment and learning experience as a developer to learn a new framework, but it is time to recognize it as a failure and to move on. This past month my ad revenue for an average of 20-40 daily impressions yielded me a total of 6 cents and has only earned me $7.00 since it’s launch. While this is passive income and it might seem strange to take that off the table, I feel that the lite version of the app has enough baggage to where it might be hurting sales of the more polished, paid product.
TL;DR: ScoreMo Lite is off the app store due to my dissatisfaction with the aging/not updated product and how I maintained the codebase. If I can find a way to make a free version work and keep it maintainable it may return in the future.
Posted by Kyle on Mar 29, 2011 in
Uncategorized
DueWork 1.1.0 is released!
Here is an overview of the changes:
-Added landscape support to the app (better use of the space on the task screen will be in the next update since it requires quite a few asset and a bit of recoding).
-tweaked the “threat meter” to care more about time left on a task than which section it was in.
-fixed a bug where bug where the less than a week banner would not show when there were exactly 7 days left but the task would be in the priority task section.

I am really enjoying using this app as it is a pretty much a program of how I prioritize my tasks and when I am on top it works great! That being said…if you aren’t proactive things can start to slip. For the next version I am planning to add local notifications to remind you of your priority tasks and to help solve the problem of falling behind if you ignore the app. It might be a while before I can get this update out because I am slammed with work right now and there will be a lot of long term testing to test the notifications over long periods of time (I tested duework for 2 weeks to make sure all of the based calculations and logic was correct) but I think it will be a huge improvement for those who are not quite as adamant as checking the app as me and add a lot of value to the app.
Posted by Kyle on Mar 29, 2011 in
Uncategorized
I am happy to say that ScoreMo 1.3.0 is now out available for download!
The update includes the following features/fixes:
- Added support for logging your games to keep a record of what you have played.
- foundation for future improvements/user requests.
- UI tweaks to better match apple’s guidelines.

This marks a special point in the app’s development for be because it is finally feature complete for what I wanted when I first envisioned the app. This means in the future I will be able to devote time to user requests and features that make the app even more useful. If you have a feature you would like to see in ScoreMo please post it to our . If you just like the app and want to help me spread the word then please help out by posting a positive review on itunes.
Posted by Kyle on Jan 22, 2011 in
DueWork
*** SAVE 50% – Introductory sale till the end of January***
DueWork is an automatic task-prioritizing to-do list designed for Type-B personalities who tend to procrastinate.
Do other to-do apps have too much structure or require more input than you get out of them? Then DueWork is the solution for you.
DueWork consists of two main buckets for tasks: Priority and Future tasks. Priority tasks are those due within a week., or those to which you assign High Priority status. All other scheduled tasks are Future tasks considered less urgent that can even be dismissed for the day as a way of trimming your daily list and help you focus on the most urgent deadlines. Future tasks automatically update to become Priority tasks when the deadline is less than a week away.
DueWork is designed with several visual cues to highlight your most urgent priorities. Each Priority task has a level-of-urgency icon to help you identify how close it is to the deadline and allows you to easily visualize what your top priority needs to be. This feature and a “Threat” bar that changes from green to red based on your task load are all the tools you need to stay on top of your game.
DueWork….when you can’t afford to miss another deadline!

Posted by Kyle on Jan 11, 2011 in
ScoreMo
Good news everyone! ScoreMo 1.2.1 is now available on the app store (so good i had to skip 1.2.0…oops)!
New Features:
-Starting score for game configurations
Bug Fixes:
-Fixed broken shake to select random player functionality
-Moved score Buttons to a button on the selected table row.
-Minor display bug fixes

Posted by Kyle on Sep 3, 2010 in
ScoreMo Lite
A new lite, ad supported version of ScoreMo is now available on the app store.
This is a ad-supported, feature complete version of ScoreMo 1.1.0. That means you get all of the current futures except for the extra player score modifier function built into version 1.1.1 of ScoreMo for the low price of free.
What are you waiting for? Download your copy now!

Posted by Kyle on Aug 29, 2010 in
ScoreMo
ScoreMo 1.1.1 is now available on the itunes store! This version adds a visual overhaul and a couple of new ways to modify a player’s score. You can now set the exact score for a player and modify his or her score by any value in the case that the 8 different presets are not enough to cover all scoring cases. Both of these options show up as buttons on the bottom toolbar when you are scoring a game.
